Fasa Star Trek The Triangle Pdf Download
Other Star Trek game publishers: Last Unicorn Games & Decipher ~ Fan-written Star Expedition accompaniment books ~ Star Trek releases by West Stop Games
FASA Star Trek: Cadre Rules and Sourcebooks ~ Adventures
Scan MY STAR TREK ITEMS CURRENTLY IN STOCK
Core Rules and Sourcebooks
Star Trek: The Office Playing Game (1st Edition) [BOX SET]
"Space... the final borderland.
These are the voyages of the Starship Enterprise. Its v-year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly become where no human has gone earlier...
Now you can join the Enterprise; all that is required is correct here. Included in the game is:
1. The Bones Rule Volume: This 128-page, two-colour, 8� x xi inch book contains all of the rules needed to create and play a Star Fleet grapheme. Rules for human-to-man combat, starship combat, planetary generation, and culture and alien generation are also included. This volume is heavily illustrated with pictures from the TV series.
2. Adventure Book: This 48-page, 8� x xi" volume contains three introductory adventures and descriptions of the Enterprise and Klingon D-7 deck plans.
iii. Deck Plan Book: This 80-page, 8� 10 11 inch pull-apart book contains scaled deck plans of the U.S.S. Enterprise and the Klingon D-7 class Battlecruiser. The calibration of these plans is 1 inch = 6 meters. Too included with this book are several reference sheets used with the starship combat organisation.
four. Starship Combat Hex Grid: This 22� 10 33 inch hex filigree is used with the starship combat system.
v. 112 Illustrated Counters: Ane side of these counters is used with the starship combat system. The other side depicts figures and tin be used with man-to-human being combat."
-Wayne
1983 ... FASA 2001 ... ISBN 0425066711
Star Trek: The Role Playing Game (Deluxe Game: Second Edition) [BOX Set up]
This set was released in 1983, and re-released in 1986 with modifications.
1983 "Deluxe Limited Edition" Contents :
� Star Fleet Officer's Manual (twoscore pages)
� Cadet'due south Orientation Sourcebook (forty pages)
� Game Operations Manual (lxxx pages)
� Chance Book / Starship Recognition Volume (35+17 pages) - A peculiar flip book meant to be read in both directions. 3 adventures on i side (Ghosts of Conscience; Once more Troublesome Tribbles; In the Presence of My Enemies), and stats on the Constitution Class Heavy Cruiser & Klingon D-7 Class Battlecruiser on the other side.
� Volume of Deckplans (Constitution Course Heavy Cruiser & Klingon D-7 Class Battlecruiser) - This was dropped from the 1986 set.
� four minor booklets making up the starship gainsay arrangement (Introduction; Bones Starship Tactics; Avant-garde Rules; Starship Data and Gainsay Charts)
� charts booklet
� 1 hex space combat mapsheet
� 76 hex starship counters
� 2 big hex planet counters
� 112 1/2" square fire command counters
1986 "Deluxe Game" Contents:
� Star Fleet Officer's Manual (40 pages)
� Cadet's Orientation Sourcebook (40 pages)
� Game Operations Transmission (48 pages)
� Starship Tactical Combat simulator (80 pages)
� Primary Control Book (80 pages)
� charts booklet
� 1 hex space combat mapsheet
� 152 hex starship counters
� 4 large hex planet counters
� 112 1/2" foursquare fire command counters
The boxes have slight graphical differences, the about notable being the logo. The 1983 set uses the early FASA logo, what I telephone call the "Klingon" logo. The 1986 set uses the later, simpler FASA discussion logo.
-Wayne
CONTENTS (Official):
� Star Fleet Officer's Manual (twoscore pages)
� Cadet's Orientation Sourcebook (40 pages)
� Game Operations Manual (80 pages)
� Starship Combat Function Playing Game (64 pages)
1983, 1986 ... FASA 2001 ... ISBN 0931787017
Star Expedition: The Part Playing Game (2d Edition) [BOX Set up]
CONTENTS:
"Star Fleet Officer's Manual:
This 40-folio volume contains data on how to play the game. With it, you tin create and train your ain Star Fleet Officer likewise equally straight his actions in footing-based adventures. Included are an introduction and a glossary for players new to role-playing games.
Cadet's Orientation Sourcebook:
This 40-page book contains information nigh the Star Trek universe. It includes illustrated sections on the races and governments in the known universe, as well as photo-illustrated sections on the organization and equipment of Star Fleet. For players new to Star Expedition, there is a time line of events and a glossary of Star Trek terms.
Game Operations Transmission:
This 48-page book contains all the information necessary for designing and running games. Information technology has sections on designing adventures and presenting them to players. There are sections on judging character generation and actions planetside and in space."
1985 ... FASA 2004 ... ISBN 0931787041
"The STAR TREK GAMEMASTER'S KIT includes the
following:
** 3-panel Gamemaster's Screen displaying all of import tables and charts;
** xvi-page booklet of all the tables and charts needed by players and gamemasters, including character sheets for Star Fleet personnel, Klingons, merchant characters, and much more."
1983(?) ... 3-panel screen + 16 pages ... FASA 2802 ... ISBN 0425069743
United states of americaSouth. Enterprise Deck Plans (Star Trek RPG) [BOX Fix]
"Experience High Adventure aboard the U.S.Southward. Enterprise with this complete set of deck and exterior plans for goggle box'due south famous starship. Nine double sided sheets measuring 22x33�" show every corridor and compartment in consummate authentic detail. The plans have a �" square grid overlay for use with STAR Expedition: The Function Playing Game. Trace the adventures of Captain Kirk, Mr. Spock and the whole Enterprise coiffure with this sectional set of Official Blueprints. Likewise included with this gear up is the complete specifications, and information from official Star Fleet records."
1983 ... Ross Babcock & Dana Knutson & Mitch O'Connell & Hashemite kingdom of jordan Weisman ... FASA 2101
Klingon D-7 Class Battle Cruiser: 15mm Deck Plans [BOX SET]
"Dare to venture aboard the D-7 Battlecruiser with STAR TREK'Southward infamous villains, the Klingons. Complete deck and exterior plans show every detail of this formidable interstellar warship. The plans are presented on six double-sided sheets measuring 22x33� inches. The plans take a �" square filigree overlay for utilise with STAR TREK: The Whorl Playing Game. Explore the pride of the Klingon Imperial armada with this sectional set of Official Blueprints.
Also included with this set is the complete ship recognition hand book for the D-7 Battlecruiser and all known variants, describing the deck plans in full and revealing all the secrets of the D-7 from Star Armada intelligence reports."
1983 ... FASA 2102
Many more photos over at my game blog:
The Klingons (1983): Play a Klingon Grapheme in the FASA Star Trek RPG
CONTENTS:
� 64pg Sourcebook (same cover art as the box)
� 16pg "Natural Order" take a chance
� 4pg "Intrusion" adventure
� book of forms: 4 xi"x17" sheets
� sheet of 112 counters.
"It is an ancient Klingon belief - the naked stars remember acts of courage performed under them. Notice out why, and discover out hundreds of other fascinating facts well-nigh the Klingon Empire in this expansion set up for STAR Trek: The Role-Playing Game!
More than a supplement, this fix provides not only a consummate creation system for Klingon player characters, merely complete technological, cultural and physiological background of Klingons and their society. Klingons are amidst the most fascinating of STAR Trek'south "villains". Now, they make fascinating player characters as well!
Written by scientific discipline fiction writer John 1000. Ford (author of the upcoming STAR TREK novel The Concluding Reflection) and Guy McLimore, Greg Peohlein and David Tepool of Fantasimulations Assocaiates (designers of STAR Expedition: The Role-Playing Game), this expansion set extends the horizons of STAR TREK and serves as your official guide to the vast Klingon Empire.
Included are a complete rules and groundwork sourcebook, a volume of Klingon Empire adventure scenarios and valuable pullouts and forms, and a fix of Klingon player character counters and send counters. Even if you don't play Klingon characters, you'll want this material for your Star Fleet-based campaigning. STAR TREK enthusiasts everywhere will want access to these never-before-revealed secrets of the Klingon Empire!
Strap on your disruptor pistol, and be sure to watch your back! You have been selected for preparation as an officer in the most powerful military machine in the known galaxy. The life is hard, merely the potential rewards are limitless. All you need is courage, a flake of ruthlessness, and this expansion ready (plus STAR TREK: The Part-Playing Game)."
1983 ... FASA 2002 ... ISBN 0425069540
OK, early FASA Star Expedition box sets had variable/shifting contents and vague content lists on the rear of the box, so determining a complete set is catchy. This set is no different.
A crisp box set which I believe to be complete [information technology fifty-fifty notwithstanding had the original d20!] independent:
� Book One: Basic Starship Tactics (8 pg)
� Volume Two: Advanced Rules (24 pages)
� Book Three: Starship Data and Combat Charts (sixteen pages)
� Principal Control Panel and forms booklet [I reckon this must exist "Book 4".]
� (x2) Book Five: Introduction to Starship Gainsay (4 pages) [I think this varied during the set's print run. Sometimes I see 1 or I see 2.]
� Nighttime-covered Starship Combat Hex Grid: FASA 2801; ISBN 0425069591 [Basically a large fold-out hex map on a star field]
� Canvas of 112 pocket-sized Display counters
� Sheet of 78 Starship Silhouette hex counters (inc. 2 large planets) [I've seen one or 2 sheets in ST sets. These counter sheets show up in a lot of FASA STar Trek sets.]
� d20
"Have command of a starship and outmaneuver the enemies of your race to gain the victory. Hide in asteroid fields, lay a trap with deadly gravitic mines, or battle for planets In this fast paced exciting game from FASA. This piece of cake to learn combat game allows you to wing the famed Enterprise, a Klingon battlecruiser, a Romulan warship or one of twenty different starships In the Star Expedition Universe, The game includes 78 colorful playing pieces, a large 22"x33" starfield map, ship data book, rulebooks, a 20 sided die and a ready of Control and Control Panels. 4 games in one, for 2 or more players ages 12 and upwardly."
1984 ... FASA 2003
CONTENTS:
* Rulebook (FASA 2003A, lxxx pages)
* Master Command Book (1986, 80 pages)
* sheet of 112 square status counters
* ii sheets of ship/planet hex counters (152 smaller, plus 4 big planets)
* Master Control Panel booklet
* hex map on star field
1986 ... David F. Tepool ... FASA 2003 ... ISBN 1555600093
1ST EDITION (1984) CONTENTS:
* Introduction to Starship Gainsay (8 pages)
* Book One: Bones Starship Tactics (viii pages)
* Volume Ii: Advanced Rules (24 pages)
* Book Three: Starship Data and Combat Charts (16 pages)
* Booklet of Principal Control Console & other record sheets
* 78 color playing pieces (76 + ii planets)
* Half countersheet of 112 record-keeping counters
* 22" x 33" fold-out map
* twenty-sided dice.
2d EDITION (1985)
Added "Role Playing" and "Second Edition" to the championship on the box lid.
CONTENTS:
* 64-folio Rulebook
* Master Command Panel (gainsay sheets booklet)
* 78 color playing pieces
* 22" x 33" fold-out map
* Small sheet of status counters
* 20-sided dice.
"Take control of the bridge in this exciting office-playing game of starship combat. Be the captain or a senior officeholder in the USS Enterprise, a Romulan Bird Of Prey, a Klingon D-seven Cruiser or ane of twenty different ships from the STAR Trek universe. Or you may choose to be a Fleet Admiral commanding several ships, plotting with your sub-commanders to hide in asteroid fields, lay traps with deadly gravitic mines, or battle for planets in this fast-paced game. The options are unlimited, so cull your role. Add activity of starship gainsay to your campaigns."
1984, 1985 ... FASA 2006 ... ISBN 0931787068 (1st ed: 0425069788)
Sourcebooks
"It is an ancient Klingon belief - the naked stars remember acts of courage performed under them. Find out why in The Klingons. A must for players and gamemasters alike, this updated second edition contains two books. The Game Operations Manual presents the truth well-nigh the Klingon Empire for the gamemaster and Klingon player characters. Included are character generation rules, equipment guidelines, the Empire's political and economical construction, Klingon philosophy, and much, much more than. The second book, the Star Armada Intelligence Manual, includes all the information that Star Fleet knows about the Klingon Empire. Compiled from intelligence agents' reports, interrogation, and analysis of captured Klingon equipment, this transmission is Star Fleet Intelligence Command'due south latest briefing on the Federation'due south most dangerous foe."
1987 ... 136 pages ... FASA 2002 / 2002A ... ISBN 0931787025
1st printing came with 2 robins egg blue booklets within binder.
-Wayne
"This rules expansion for Star Trek: The Office Playing Game provides hundreds of interesting facts most the Romulans, their personality, their history, and their religion. These books also tell about the Romulan Star Empire, the fascinating Eridam Papers that describe it, its government, its relations with the UFP and the Klingons, and its extent. And they tell about the Regal Navy, its starships, its weapons and equipment, its organization, and its combat tactics.
Now you can discover out all about the Romulans. All you demand is correct here to add these mysterious aliens to Star Trek: The Office Playing Game. Included are the following:
The Romulans: Star Fleet Intelligence Sourcebook - This 32-page book contains the latest intelligence on the Romulan people, the Romulan Star Empire, and the Romulan Regal Navy. It includes up-to-date information that every Star Fleet officer should know if he is to serve anywhere near the Neutral Zone or the Triangle. Its many illustrations show uniforms and equipment, as well as starships, and Romulans engaged in various activities. Information technology too includes short articles written by Commander Spock and others about the Romulans, as well as a brusk dictionary of common Romulan words.
The Romulan Way: Game Operations Transmission - This 48-page book contains all the information necessary for designing and running games that feature the Romulans. Information technology provides the information necessary to create and train Romulan characters; a Romulan Grapheme Record also is provided. This information is complete and accurate, unlike the information possessed by Star Fleet Intelligence. With it, a gamemaster may add the Romulans to his game, keeping much of their mystery to his players."
1984, 1986 ... 32+48 pages ... FASA 2005 ... ISBN 093178705X
"The Triangle, long known for its condone for any police but its own, is the setting for this Star Trek campaign. The Triangle is full of renegade Romulans and Klingons, pirate kings, blackness-market place weapon dealers, and many other unsavory characters. Included in this set are a beautiful full-color map (17" x 22") that shows all the inhabited planets of the Triangle and all political boundaries of the major races and minor states, and a 96-folio book containing information about the political, military, and economical goals of the iii major powers bordering this neutral region of space. The largest office of the book is made up of 120 world logs of the inhabited planets of the Triangle and character sheets for some of the more than of import and interesting personalities who live and practise business at that place. Also included are several maps and indices for easy reference and cantankerous-indexing."
1985 ... 92 pages + fold-out map ... FASA 2007 ... ISBN 0931787076
"'There are iii kinds of people I don't want to face up while making a deal,' main trader Carter Winston one time said. 'Vulcan bankers, Tellarite lawyers, or anybody Orion.'
The Orions supplement for Star Expedition: The Function Playing Game consists of two books. The Book of Common Knowledge contains data that is known to Federation, Klingon, and Romulan characters. Inside are the Orions' social structure, a racial history dating back hundreds of thousands of years, descriptions of trade on Rigel Iv (where alien races take traded for millennia), details on Orion slavery, and numerous planetary descriptions.
The Volume of Deep Knowledge provides that information known only to the gamemaster and Orion characters. It fills the gaps of Orion history, presents the Orion character generation system, describes Orion families, corporations, and governments, and sets the record straight on Orion pirates.
Whether seductive slaves or merchants extraordinaire, Orions are the nigh treacherous, egocentric, opportunistic, materialistic, hedonistic, and barbaric beings in the galaxy. Play them to the hilt with The Orions."
1987 ... 80+48 pages ... FASA 2008 ... ISBN 0931787084
"Spanning over five,000,000 cubic parsecs in size, encompassing thousands of unique planetary systems... this is the FEDERATION... the well-nigh ambitious political and cultural experiment ever attempted. This booklet contains comprehensive information that has never earlier appeared in a single volume.
The Federation covers the entire history of the Federation, Articles of Federation, electric current Federation interstellar relations, the governmental and bureaucratic construction of the Federation, as well as providing information on individuals who have made their mark - for expert or sick on Federation history and statistics on the major civilizations and over 500 planets within Federation space, and much, much more.
Every bit a primary data source, an easy-to-use reference guide, and a compendium of facts and figures plant nowhere else, this booklet synthesizes hundreds of sources, by and present, to make the Federation a consummate political, armed services, and cultural entity."
1986 ... 128 pages ... FASA 2011 ... ISBN 0931787300
"Star Trek: The Next Generation Officer'south Manual is an introduction to Starfleet of The Side by side Generation. Includes: changes to transport's operational procedures that reverberate the new officer positions, detailed information well-nigh new equipment, and extensive sections almost the Galaxy Course cruiser and artificial persons similar LCDR Data.
A must for Star Trek fans of every age.
The Next Generation Officer's Transmission contains:
Deck plans for the main span
Deck plans for the battle bridge
Deck plans for officers and crews quarters
Rank insignias
Starfleet uniforms
Scientific discipline, medical, and engineering tricorders
The Mark V personal phaser and other weapons
The Ferengi, the Q and other new conflicting races"
1988 ... 144 pages ... FASA 2012 ... ISBN 1555600794
"HE SAID Iii THINGS Earlier HE DIED... -- Never use Code 2 when Romulans are about! -- If your contact does non know why Denebian Slime Devils never attack Tellarites, kill him! -- And for God's sake, exist conscientious with thing/antimatter charges!
Add espionage and intrigue to your STAR Trek: The Role Playing Game campaign with the Star Armada Intelligence Manual.
The players' book, the Agent's Orientation Sourcebook, contains the history and organization of Star Fleet Intelligence Command, operating procedures for field agents, and gadgets from the deluxe security arrangement briefcase to anti-light amplification by stimulated emission of radiation droplets.
The second book, the Game Operations Manual, provides the gamemaster with front organizations and current missions, guidelines for judging new skill and equipment use, and information on other intelligence organization, such as the Klingon Diplomatic Corps and the Andorian Corps of Enforcers. The globe of archagents and hush-hush missions awaits y'all in the Star Armada Intelligence Transmission!"
1987 ... 94+80 pagesFASA 2014 ... ISBN 0931787394
"INTRODUCTION
In this supplement, rules and background are presented for setting up and playing role-playing campaigns in the STAR TREK universe, featuring contained traders and merchants as player characters. This supplement takes players and gamemasters across Star Fleet for player character backgrounds, allowing the STAR Expedition universe to human action every bit background for the more than gratis-wheeling adventures of the independent trader.
This supplement also provides background on the economic system of the United Federation of Planets, including prices of mutual items, pay scales, interstel-ler trade rules and regulations, playing the Federation stock market place and more. In improver, information on merchant starships is included.
With this supplement, STAR TREK adventurers tin can create interstellar merchant characters ranging from the small independent trader, piloting his/her own ship (like the celebrated rogue Cyrano Jones), to the wealthy merchant prince owning a fleet of merchandise vessels. Such characters tin can as well be created as non-players, serving as cardinal figures for Star Fleet-based adventures.
This supplement begins with information on the trader character him/herself, including character creation rules and new skills. The 2nd major department discusses merchant vessels and their operation, along with personal equipment and prices. The third major section provides information on the profession itself, and how characters can brand money (or lose their shirt) plying the merchandise lanes of the UFP and beyond. There are also several appendices with useful information, including a quick arrangement for determining the income from merchant fleets, Star Fleet and merchant crew pay scales, and consummate graphic symbol information on ii famous interstellar rogues, Cyrano Jones and Harcourt Fenton ("Harry") Mudd. Likewise in the appendices are rules for speculation in the UFP stock market, which tin be used in whatever STAR Trek campaign, or played as a mini-game on their ain."
1983 ... Guy W. McLimore, Jr. & Greg G. Poehlein & David F. Tepool ... 52 pages ... FASA 2203 ... ISBN 0425069546 (0425069516)
This set up is often missing the fourscore-page Spacelanes magazine when found in the used market.
-Wayne
"From trading tribbles to outwitting Orions
Enter the world of loftier finance and depression dealing in the Star Trek universe, and enjoy the freewheeling life of the independent trader.
This supplement to FASA's Star Trek: The Function Playing Game enables players to buy individual ships, obtain cargoes, and turn profits no man has turned before. In addition, players and gamemasters will learn the ins and outs of the Federation economic system -- from pricing goods to trading on the UFP stock exchange, and more.
The players' book, a re-create of the 23rd century merchandise magazine Spacelanes, gives an inside look at the ways and means of merchant life.
The gamemaster's book provides details on generation trader characters, and all the necessary data for running trader adventures.
Beginning plying the infinite lanes today."
1987 ... 128+80 pages ... FASA 2203 ... ISBN 0931787130
"The Ship Construction Manual contains all of the information necessary to construct starships for your Star Trek Role Playing Games.
The data in this manual allows the pattern of state-of-the-art starships of Federation, Klingon, Romulan, Gorn, or Orion origin. The piece of cake-to-use format combined with the comprehensive data also provides the information necessary to build whatsoever ship active during the terminal 60 years of Star Trek history (upwardly to around the time of the motion-picture show "Star Trek Ii: The Wrath of Khan").
The 80-page rulebook includes the tables for the various engines, weapons, shields, and computers that make upwardly starships, essays on the design philosophy of the major races, detailed data on the cost and availability of the equipment, and a arrangement for rating the ships in gainsay.
[The] 2nd edition represents a major redesign of the 1st edition (1983), to accept account of the "STAR Expedition Starship Combat Tactical Simulator", and to ensure data and tables are presented to make construction for that supplement easy."
1983, 1985 ... 44 pages / eighty pages ... FASA 2204 ... ISBN 0425069524 / 0931787149
"Bring your Star Expedition role playing universe up to date with the official Star Trek Iii Sourcebook Update.
This supplement contains a complete fourth dimension line from the beginning of Earth'southward space history to the time of Star Trek Iii. Besides included are detailed sections on the changes fabricated since the time of the TV series in the governments of the Klingons, Romulans, Gorn, and Orions. Sections on the UFP and Star Fleet Control, complete with photographs and illustrations, give the latest data on uniforms, insignia, equipment, sidearms, and shipboard systems. A starship recognition file gives pictures and data for the Enterprise, the Bird of Prey, and the other starships. The personnel file provides updated statistics on your favorite characters from the movies.
In addition to all this, a complete adventure, 'Lost and Presumed Dead,' is included then y'all tin can use all the new information."
1984 ... 48 pages ... FASA 2214 ... ISBN 0425069796
"All is not well on Terra ...
Admiral Kirk and the coiffure of the Enterprise are en road to Terra to face up court-marital proceedings for their actions in STAR TREK Iii: The Search for Spock. The Klingons are demanding custody of Kirk for his part in Genesis while the Genesis controversy rages unabated. And an even more catastrophic danger has materialized to threaten the very beingness of Terra.
The STAR Trek IV Sourcebook Update contains all the information needed to bring your STAR TREK: The Role Playing Game campaign up to date. It discusses the opinions of the Klingons, Romulans, and different factions within the Federation regarding Genesis and contains essays about Operation Armageddon, a Star Armada calculator simulation detailing war between the Federation and the Klingon and Romulan Empires. Sections describe what can be done to prevent the unauthorized apply of starships and what sort of military justice the Enterprise Coiffure will face when they return to Terra.
The Races of the Federation ...
Also included is a 16-folio color department illustrating some of the new aliens seen in STAR Trek IV: The Voyage Home. Along with each, illustration is a description of the creatures also as notes on their culture and history."
1986 ... lxxx pages ... FASA 2224 ... ISBN 1555600026
"Our ships closed upon the helpless Federation ships like an animate being, on wounded prey. Their destruction would permit the glorious plunder of undefended Federation space...The White Flame is a scenario pack for the Star Trek Starship Combat Game which details the exploits of the Emperor's own 123rd Assault Flotilla. This Klingon Battle Group patrols the uneasy border of Klingon, Federation, and Romulan space. Included are unit history, system, personalities, and combat readiness, as well as 15 scenarios, pitting the White Flame against Orion, Romulan, and Federation Opponents in a series of mortiferous encounters."
1988 ... 56 pages ... FASA 2225 ... ISBN 1555600662
"Update your game with new stats!
The First Yr Sourcebook gives data and game statistics based on the beginning year of the new Star Trek: The Adjacent Generation tv prove.
With this book, you can integrate the characters, new civilizations, and equipment used in the outset year of the bear witness into your Star Trek: The Role Playing Game campaign.
Including:
� New ship positions -- Learn the jobs of the new personnel on the Enterprise.
� Personal history and game statistics for all the major characters, including:
Captain Jean-Luc Picard, Commander of the Enterprise
Lieutenant Commander Data, the android helmsman
Lieutenant Worf, the Klingon Security Officer
� New equipment like the Holodeck, new tricorders, new phasers, and Lieutenant LaForge's visor.
� New races and planets that have been encountered.
� A department of tables and skills for generating characters for The Next Generation."
1989 ... 64 pages ... FASA 2227 ... ISBN 0931787386
Ship Recognition Manual: The Klingon Empire (Star Expedition: The Role-Playing Game). "Ship Recognition Manual: The Klingon Empire contains 14 vessels of the Klingon Royal Navy. All available data on each ship is presented in this volume, including: Tonnage, Crew, flange. Warp Speeds, Weaponry, and all game data. This commencement volume contains the following ships: K-23 ESCORT West-2 WARP SHUTTLE' L-half dozen GUNBOAT, K-5 PATROL Craft, Southward-8 MOBILE DRY DOCK, 50-13 BATTLESHIP, D-7 LT. CRUISER, K-26 ESCORT, Due south-four FLEET SERVICE SHIP, L-ix FRIGATE, D-10 HEAVY CRUISER, D-11 DESTROYER, D-xviii DESTROYER, and the 1000-iii GUNBOAT."
1983 ... FASA 2301 ... ISBN 0425069559
1983 ... FASA 2302 ... ISBN 0425069559(?) ISBN duplicated from FASA 2301: Klingon Empire.
"The Klingon Transport Recognition Manual, is intended for Star Armada personnel with a "demand to know" concerning information on the royal Klingon Navy: This comprehensive study discloses, for the outset time, all known combat visual, barren historical information on 42 different Klingon ships and their variants. Likewise included is a chronology of service and silhouette recognition chart. This manual is a must for all Star Trek enthusiasts."
1985 ... Forest Chiliad. Brown ... 48 pages ... FASA 2301 ... ISBN 0931787416
"The Federation Ship Recognition Manual is intended for Star Fleet personnel with a
"need to know" concerning information on the Star Fleet Vessels. This comprehensive written report discloses all known combat, visual, and historical data on 42 dissimilar Federation ships and their variants. Too included is a chronology of service and silhouette recognition chart, this transmission is a must for all Star Trek enthusiasts."
1985 ... Wood M. Brown ... 42 pages ... FASA 2302 ... ISBN 0931787424
"The Romulan Ship Recognition Manual is intended for Star Fleet personnel with a "need to know" concerning data on the Romulan Star Navy. This comprehensive study discloses, for the first time, all known combat, visual, and historical information on 40 different Romulan ships and their variants. Too included is a chronology of service and silhouette recognition chart. This manual is a must for all Star Expedition enthusiasts. Shown on the cover is a cutaway view of the Whitewind cruiser."
1983, 1985 ... 48 pages ... FASA 2303 ... ISBN 0931787432
Check Wayne's Books Inventory Amazon
Adventures
"It started as just a friendly conversation -- until suddenly there was no 1 left to talk to! The coiffure of the Federation Starship must discover out why -- earlier they as well are among The Vanished.
This 40 page run a risk contains a complete adventure scenario for Star Trek: The Role Playing Game, with all the necessary background material. Included are consummate deck plans for FDR 39 and a complete crew roster for use with this take a chance and across in your own scenarios. This gamemaster package can exist used with campaigns set aboard the USS Enterprise or any other Federation vessel."
1983 ... 40 pages ... FASA 2201 ... ISBN 0425069494
"The crew of the Enterprise returns to Janus Half dozen, scene of their gamble with the Horta ("The Devil in the Nighttime"), and finds tragedy. A young miner stands defendant of murder and genocide. Will he exist convicted by the swift justice of the final borderland, or tin can Captain Kirk, Mr. Spock and Dr. McCoy notice evidence to clear him? And if they do, where is the real killer, and will he strike again � bringing disaster to the mining colony of Janus Vi?
This gamble scenario for STAR TREK: The Role Playing Game contains everything a gamemaster needs to recreate the mystery and excitement of murder on Janus VI. This booklet is designed for use in campaigns featuring the UsaS. Enterprise crew, and includes consummate maps and floor plans for the Janus 6 pergium processing facility, which tin also be used in later adventures."
1983 ... twoscore pages ... FASA 2202 ... ISBN 0931787122
Deprival Of Destiny is a Module/Adventure were the players must assistance evacuate the petty-known planet Aleriad. However, the Alerians believe it is their destiny to remain on their world. Should the players break the Prime Directive?
-Wayne
"While strolling downwardly the street the party comes upon a beggar who appears to have only one leg. Yous may wish to put some Kopas (local currency) into his basin at which the beggar will smile genially.
The medical officer decides to carefully scan this individual since he has not seen whatever other Alerian who does not seem totally fit.
Every bit the tricorder is turned on it begins making its normal whining sound. The beggar hears the peculiar noise, sees the device and begins shouting in mortal terror: "Ayakhsh Bendanaada ju serada megeni kra kra Jhopo!" which when translated volition turn out to hateful "Help! This off-world swine is trying to steal my soul!"
The local merchants, who have go quite attached to this fellow as he knows just about the filthiest stories ever heard in Kembali, will come running to his aid and volition insist that the political party get out him lone. They won't exist trigger-happy about information technology since after all, he is only a beggar and no i fights over a ragamuffin.
The tricorder reading taken past the medical officeholder indicates something peculiar about the beggars missing leg."
1983 ... Andrew Philip Hooper ... forty pages ... FASA 2205 ... ISBN 0425069532
Star Expedition take a chance involving Klingon characters on an espionage/assassination mission.
Similar many early on ST adventures, the booklet was sold in a hangcard/folder, which were oftentimes discarded.
-Wayne
"Termination Order 1456:
Issued by Internal Security, Regal High Control
SUBJECT: Thought Admiral Krador zantai Rrilac
MISSION: End his control!
It is suspected that Admiral Krador has been gathering forces to overthrow the Emperor. Under the direction of the Fourth Borderland Security Area Command, you and your crew will go to Muldor IV, penetrate Krador's stronghold, and take appropriate activity against Krador and his senior officers. The mission is a vital one, and must be accomplished, even at the expense of your lives."
1984 ... Dale L. Kemper ... 48 pages ... FASA 2206 ... ISBN 0931787165
"Although the Federation and the Gorn Alliance have ended a treaty, a band of renegade Gorn ships have been raiding Federation shipping. This threatens to jeopardize the peace. The Gorn have told Star Armada the location of the planet where the renegades have their base of operations. Your destroyer, the USS Hastings, has been dispatched to behave a Gorn Ambassador to meet with the renegades.
It seems like a normal mission, simply the Administrator turns out to be none other than the Gorn Captain who fought with Capt. James T. Kirk of the Enterprise. He brings aboard with him a squad of 'bodyguards.' Your Security chief senses that something isn't quite right..."
1984 ... J. Andrew Keith ... 48 pages ... FASA 2207 ... ISBN 0425069680 / 0931787173
"The Captain of TransSolar's Eridani Star was not a happy human. Past all rights, he ought to have been satisfied, confident, and even smug. He'd merely received permission to open up trade talks with the Orion-settled world of Daros Iv, the commercial center for an entire sector.
'Unfortunately,' thought the Captain, 'there is a fly in the ointment -- several flies, in fact, and they all wear Star Fleet uniforms. A Federation merchant ship had disappeared near the Daros system, and someone in Intelligence was convinced that the Eridani Star would make an excellent spy ship.'"
1984 ... Patrick Larkin ... 48 pages ... FASA 2208 ... ISBN 0425069699
"I knew things were also good to be true!
Our sweetheart stock deal with TriMark won't be worth lizard lips if we can't stop whoever has been hijacking the dilithium shipments. If the TriMark shipment next week is hit, our margin of profit will drop to zilch and we'll lose the Two Brothers. Nosotros'll have to take matters in our ain hands if nosotros want to keep the ship!
Hmmm... I wonder if that Orion 'trader' named Akalzed knows something about this..."
1984 ... J. Andrew Keith ... 48 pages ... FASA 2209 ... ISBN 093178719X
"Greetings, onetime comrade!
I trust that this message finds you well and that your career is going smoothly. It has been a long time since nosotros were in contact, and so it is difficult for me to presume past request for a favor. What I enquire I cannot explain, but much depends on this.
Y'all will exist contacted past a Vulcan named Salak, who is on a mission of utmost secrecy dealing with a renegade Romulan. I urge you and a few of your best fellow officers to aid him with his mission, though y'all will have no official Star Fleet sanction.
Do not try to contact me. I cannot respond, and would be forced to deny all.
For whatever it is worth, I wish you all the luck that humans seem to put and so much organized religion in.
(signed)
Sonam"
1985 ... Guy W. McLimore Jr. ... 48 pages ... FASA 2210 ... ISBN 0931787203
"As newly-promoted Commander of the refitted IKV Malevolent patrolling nigh the infamous Triangle Zone, opportunities for quick advancement and promotion would get in as a matter of course. Although the coiffure has different opinions about the current power struggle in the politics and policies of the Klingon Empire, they all work well together.
Then came the society from Fleet Command to perform a security inspection on the secret intelligence base on Valtor Iii located in the Klingon/Romulan disputed area. Captain'south discretion allowed.
Captain's Discretion: the take a chance to live or die by one'south own deportment. No i said that success in the Klingon Empire was easy."
1985 ... Bernard Menke & Rick Stuart ... forty pages ... FASA 2211 ... ISBN 0931787211
"It was a dull patrol, and the officers and crew of the frigate USS Fife were tired of the routine, tired of watching an empty frontier. Then, a call for help put the Fife contiguous with the most implacable foe ever faced by Star Fleet -- one of the robot-brained "Doomsday Machines," like the one destroyed years earlier by the USS Enterprise. Equally if that weren't enough, the Fife had to contend with panicky civilians, selfish VIPs, interfering Romulans, and a colorful rogue whose surprising cargo might concur the just promise of stopping the planet-crushing juggernaut. It would exist a solar day they would all remember... just it certainly wouldn't be A Doomsday Like Whatsoever Other."
1986 ... 64 pages ... FASA 2212 ... ISBN 0931787224/093178722X
"Nosotros were on the verge of nifty an Orion smuggling and pirate band when Star Fleet called in our ship, and assigned us to another case. Just when things were falling into place, the blunderheads in command come in and screw things upwards. At present we accept to investigate ship disappearances in the Selka system. Who knows where this will pb?"
1986 ... Neb Paley ... 48 pages ... FASA 2213 ... ISBN 0931787238
"The Triangle... A hotbed of deceit, destruction, and death. Over the next year Country secrets will be bought and sold, Wars waged, Revolutions launched, Planetary governments will topple, Millions will die, And billions of credits profit will be made. The Triangle Entrada contains four background plots of enormous proportions that could reshape the milky way. Details for all the plots unfold over a ane-year period. "Merchant of Decease" deals with the unhealthy actions of a Romulan weapons dealer. In "A Dose of Revenge," Thought Admiral Krador not only plots the overthrow of the Klingon throne, but the conquest of known space. "A Family Matter" involves an Orion pirate with visions of grandeur and the cunning to realize them. Planets and populations are but pluses and minuses on the ledger sheet of BioResearch in "The Corporate Grasp." Overall, it'due south just another typical year in The Triangle."
1985 ... Wm. John Wheeler & David Dietrick (cover) ... 80 pages ... FASA 2215 ... ISBN 0931787254
"Four long years y'all've drilled and studied and trained. More than than once you almost gave upwardly, but somehow, you lot kept on trying. You lot've taken all the penalisation and all the pain the Empire's all-time could throw at you, and somehow you survived it all. You're the one in a hundred. Yous're one of the survivors. Now at the historic period of sixteen, only one affair stands between you and your final goal. Only one last assignment to be completed, and so, at long last, you and your comrades will receive your commissions equally officers in the Majestic Klingon Navy. Later on what y'all've been through, your task seems incredibly simple. Just hop over to a small backwater planet in the Triangle, and bring back an agent Imperial Security needs to question. Simple... except the Romulans might have other ideas near the matter..."
1985 ... 40 pages ... FASA 2216 ... ISBN 0931787033
"Information technology started as a routine patrol for the coiffure of the Chandley Form USS Niwen. For weeks, the vessel had been picking up only normal subspace radio traffic along the patrol route nigh the Romulan Neutral Zone. Then came the distress bespeak from within the zone. Help was needed because the senders said that they had less than 24 hours remaining in their life-support system. If the Niwen pushed its limits of warp speed, they might brand information technology in time -- perchance."
1985 ... John A. Theisen ... 56 pages ... FASA 2217 ... ISBN 0931787769
"The crew of the USS Cooper were long overdue for some R&R at Star Base of operations 23. Even the ship needed some work afterwards the long patrol. Then new orders carne in. Now the Cooper had to send some scientist to Axanar, site of the outset boxing betwixt the Federation and the Klingons in the Four Years War. The trip would accept months, in travel time alone. No scientific theory could possibly be important enough to tie upward a destroyer for and then long. Or could information technology? This take a chance module too includes a separate book that details The Four Years War. Essays past Federation experts on Axanar, the major battles, and the political, social, and economic factors are included."
1985 ... 64+44 pages ... FASA 2218 & 2218A ... ISBN 0931787785
"The warble of phaser fire filled the empty corridors. Through the heavy smoke figures moved, closer now, virtually within range. Lieutenant O'Shanter crouched lower behind a blasted bulkhead. "Funny... I don't experience similar a mutineer." The estimate on his phaser showed the charge was virtually gone. Mayhap there was withal time... if only he could talk to them, reason with them... From behind came a low throaty growl -- a sound no Human being vox could always make. Turning slowly, Tam found himself fce to face up with the yellow eyes of Commander Brr'ynn. The Caitian's weapon never wavered equally she licked her lips of anticipation. "You tried to kill my Helm..." For Tam time had just run out."
1986 ... 48 pages ... FASA 2219 ... ISBN 0931787297
Nifty piddling adventure for FASA's Star Trek RPG includes:
� main book (48 pages)
� Player's Information handout (4 pages)
� The Concluding Battle (6 pages)
� sail of 228 counters
-Wayne
"Your advance spotter vessel has just discovered an inhabited planet with big amounts of durallium, a rare and valuable mineral. The Empire will reward y'all and your Klingon cohorts if you lot can find an efficient way to exploit the natives and take the minerals for the Empire.
The usual class of activity is to put one faction of the native population into absolute power. Thus the Empire does not take to waste product fourth dimension with any internal problems. Nevertheless, there is the small-scale matter of a civil war to resolve commencement."
1986 ... 48 + iv + 6 pages + sheet of 228 counters ... FASA 2220 ... ISBN 0931787467
"While on a routine survey mission the crew of the USS Sparon receives an urgent bulletin from the Star Fleet Museum at Memory Alpha. Every bit the closest available transport the Sparon is ordered to investigate an attempted break-in of one of the museum's storerooms. The investigation leads to the planet Daran V and a group of dissatisfied Star Fleet veterans who phonation the opinion that much stronger measures should taken confronting the Federation's enemies. Decisive activeness is needed when the museum reports the successful theft of a mothballed battleship, the USS Juggernaut, a relic of the Romulan State of war. If this ship were fitted with modern warp engines and other equipment, it would be a very stiff vessel. The adventurers must detect those responsible for the theft before the Juggernaut can exist used against Star Armada. This run a risk module also includes a separate book describing the Romulan War, fought betwixt the United Federation of Planets and the Romulan Star Empire. Included are essays past Federation experts on the causes of the war, the major battles and the political, social, and economic factors involved."
1986 ... 56+48 pages ... FASA 2221 & 2221A ... ISBN 0931787475
"This gamble pits two groups of players against ane another as diplomatic teams from the Federation and the Klingon Empire. The objective is to convince the population of Sheridan's Globe to join either the Federation or the Empire. The only problem is that this planet was settled past the Orgnians correct after the Organian Incident by 100 colonists from the UFP and by 100 colonists from the Klingon Empire. Having kept the planet in isolation for 15 years, the Organians accept decided that now is the time for the colonists to make up one's mind whether they will become Klingon, Federation, or independent. Each diplomatic team must exercise its all-time both publicly and privately to convince the colonists to join their side.
This chance module also includes a seperate book, a Star Armada Officer's Intelligence Briefing on the Klingon Empire. The briefing includes data on prominent family lines, Klingon society, and new data on the little-known, not-military side of Klingon life. This information farther rounds out that included in FASA's The Klingons supplement."
1986 ... 48 + 24 pages ... FASA 2222 + FASA 2222A ... ISBN 0931787483
"Operation Dixie...
These files describe the Federation's most aggressive Intelligence mission as "Lost -- Presumed Destroyed." Three vessels, betrayed to the Klingons one past one, accept been swallowed upwards behind the Majestic frontier, never to return.
Now the last of Dixie'southward ships has been spotted, owned by a shipping company in the Triangle, far from the place where it had presumably been destroyed. A crew of Intelligence Operatives has been given the crucial mission of discovering the fate of Operation Dixie and recovering the important data lost when the expedition failed.
But in the Triangle, things aren't always what they seem, and this is only the showtime motion in a dangerous game of thrust and counterthrust... a move that leads to The Dixie Gambit."
1986 ... J. Andrew Keith ... 56 pages ... FASA 2223 ... ISBN 1555600018
More than pics over at my Game Gallery weblog:
REGULA i Deckplans (1987): RPG Gamble Aboard the Space Station from Star Expedition Ii Wrath of Khan
STRIDER INCIDENT:
"IS THE FEDERATION AT WAR WITH THE KLINGON EMPIRE?
...or did Helm Reardon violate Klingon space to avenge her brother's death?
While stuck aboard an R-ane Blazon defence outpost, the actor characters are fatigued into the investigation of the USS Stricter's assault on the Klingon Empire. If the group fails to discover who sent the war orders to Helm Reardon, the Klingons will employ the incident to gain control of a strategic arrangement in the Neutral Zone, In improver, they will take Reardon prisoner... and Klingons do not treat Federation prisoners gently."
REGULA-1 DECKPLANS:
"CREATE YOUR Ain ADVENTURES ABOARD THE REGULA-1...
The Regula-ane Orbital Station deck plans contain extensive blueprints and room descriptions of the R-1 Type station, equally seen in STAR TREK 2: The Wrath of Khan. Also included are the R-1 station's history, descriptions of its eight variants and support craft, and a list of all stations in operation. While running The Strider Incident, the gamemaster should utilize this book to continue runway of action aboard Defense Outpost 1121."
1987 ... 56 + 48 pages ... FASA 2226 + FASA 2226A ... ISBN 1555600026
Note that this set and the Star Trek Four sourcebook share the same ISBN number. -W
"The ground rumbles and moans beneath your feet. The Genesis Planet is beginning to interruption up. You must find the young Spock and beam him aboard your transport before the planet disintegrates in a peppery explosion.
Your job is not an easy one as in that location are Klingons hot on the trail and y'all are surrounded by cruel life forms created past the Genesis issue. You will need all of your skill and wits to avert the dangers of the collapsing planet and the Klingons to rescue the young Spock.
All of the tense excitement of STAR TREK Iii is at present captured in this Micro-Gamble Game from FASA. Included are 112 playing pieces, 76 Event cards, a modular map that allows you to create over 10,000 different planets every bit playing fields, 3 dice and the rulebook. A game for 1 to iv players ages 12 and up."
1984 ... FASA 5001 ... ISBN 0425069834
rulesbooklet, 7 map hexes, 76 action cards, 156 playing pieces (box claims 112), and two dice.
1984 ... FASA 5004 ... ISBN 0425066681
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